The maximum number of battleground queue dropped in 3.2.2
3.2.2PTR patch notes related content:
Players can now only enter the queue of the two battlefields.
Dialog box changes to reflect the new The players selected by the queue to enter the battlefield of the time limit reduced to 40 seconds outside the battlefield, the battlefield within 20 seconds.
Already in the battlefield players can choose to enter a new battleground fighting in any state (eg, death, battle or fall).
New battlefield played only when both parties at least equal to the the battlefield maximum number of players enter the queue until after the start.
Queuing system on the battlefield, all the user interface changes in 3.2.2 in order to help solve the average of the beginning of the battle, the two sides of the crew, these changes may not completely solve this problem, If so, we will take a number of other possible solution.
Tough (to solve the imbalance in the battlefield)
Is unlikely that we would like to exhaust all measures that we have not tried to solve this problem, rather than acknowledge that the problem can not be solved and (gives less side) by adding a tough buff. This buff full of controversial and is not a non-field PvP design. In addition, I do not think most players will prefer the battlefield rather than through the flattening of both the number of a buff to force balance.
3.2.2 Scourge Strike and the annihilation of the contrast
Scourge Strike cause harm because ignore armor. Annihilation we think that is because a lot of talent and Glyph its blessing higher than Scourge Strike. Target in PvP situations is unlikely to be fully Sunder wow gold safe, so that Scourge Strike is essentially stronger than the annihilation. We can not be a strong fight against the DK change back to the previous patch, so that we will again be faced with the DK too. DK should be for these attacks (referring to Obliterate and Scourge Strike) to prepare and use them as a decisive blow wow gold kaufen, DK can also be handed weapon attacks, the attack of the disease and consumption of runic power to cause a lot of damage, not to mention the DK There are strong viability and control technology this fact. If you do not have the face of a shaman or other disperse the occupation aoin kinah, the Department of evil can be good the damage caused by Scourge Strike. We have just seen the shaman greatly improved recently in the arena, which is very good, but I also know this is a bit like the plague combat can remove hot counterproductive. The answer is not to solve this problem Scourge Strike to cause so much damage that the absence of disease does not matter, or in addition to the plague against other things in the outside broke the high figures are not important. [...] All of the changes in 3.2.2 are to let the evil DK abandon the use of annihilation, I have said many times, is the hot topic of this forum in recent weeks. (This does not mean you should you want to get the changes have become a hot topic)
Hunter T9 piece is critical strike damage bonus by only 50%
Some of your point of view is very convincing and has enabled us to begin to consider your point of view, however, this problem is more like a design change sell wow gold, rather than a bug (amended). I think this fact should receive 100% critical strike damage bonus, this will be corrected in 3.2.2, but may not change in the next week before the build.
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