Archive for May, 2009

the toolt for all these

Thursday, May 14th, 2009

um, when I log in later i’ll doublehk the toolt for all these abilitiesause I feel like my numbers might tually be a little high. i’m at work and all Ian go by is tual base mana times the % that eh ability is supposed toost. this is based on my Draenei paladin getting undresed while untalented a few weeks bk to seee what Base mana was… 3933 mana. abilityosts are % first, regularost sond and as applableost with benedtion last. this lastost should be theost for any pve ret pally. Seals – 14% – 551 – 496 Judgements – 5% – 197 – 177rusader Strike – 8% – 325 – 283 Divine Storm – 12% – 472 – 425onsration – 22% – 865 – 779 Hammer of Wrath – 12% – 475 – 425 Exoism – 8% – 315 – 283 Holy Wrath – 20% – 787 – 708 Hammer of Juste – 3% – 118 – 106 Repentae – 9% – 354 – 319 Avenging Wrath – 8% – 315 – 283 Flash of Light – 8% – 315 – 315 Turn Evil – 9% – 354 – 354leanse – 6% – 236 – 212 I’m not honestly sure why, but these numbers are allonsidereably higher than the numbers you had put up. Mana Returns: Judgement – 15% – 590 Replenushment – .25% per sond – 9.8 MPS – 78 mana per judge Blessing of Wisdom – 41 MP5 – 66 mana per judge Judgement of Wisdom – 1% (8 sondD now) – 39 per judge so assuming you judge extly every 8 sonds you have: Judge – 590 Replenishment – 78 BoW – 66 JoW – 39 Total – 773 8 sond rotation of Judge,S, DS andonsration: Judge – 177S – 283 DS – 425onsrate – 779 Total – 1664 this gives a net manaost of 891 every 8 sonds. with the gear they’d intend for us at 70 we’d have 3933 mana self buffed for a total of 4.4 rotations lasting a total of 35 sonds before we are OOM now… if we don’t useonsrate at all we lose a good portion of dps (mine hits for almost 300 eh sond at the moment whh is ne even on single targets), but then wean last a lot longer with a net loss of 112 from only Judge,S and DS. I have been using S on trash to make it easier on the healers and SoV on bosses. i’ll have to start using SotM now just to be getting some more mana bk… and definitely won’t be using my Instant FoL on myselfause i’ll need the healing done by someone else now…. if 33% was too mh (by my math it would have resulted in a net loss of 183 lasting nearly 3 mins) then 15% is definitely too low. these abilities are 5%, 8%, 12% and 22% eh 8 sonds for a total of 47% of mana per 8 sonds (42.3% after benedtion). ret pallies are told to gear like warriors now. no int or mp5 on our gear. if that’s thease our mana regen has to keep up with our mana useage a little better than letting us OOM in 35 sonds. raid buffed this will only be slightly better sie replenishment and JoW both will have a tiny bit more mana returned onsidering how little it is in the first ple that’s not gonna be a game breaking raidontribution to our mana…

maybehange it from base mana to %

Thursday, May 14th, 2009

as long as they ale it to lvl 80. maybehange it from base mana to % of total mana. im notoerned about the lk of +Int on our gear. sie most of our offensive is instant attks, wean overlook +Haste and add more Int. plus our Glyphs are mana friendly. TBD at lvl 80. (dear Blizz, quit stalking my . or give me prodtionredits)
It washanged from 20% total to 33% base to make it less wanted by healer sps. Now it’s going from 33% to 15% bause.. well.. I have no idea. Huntersan go AotV to restore mana. Shamans have Shamanist Rage. Warriors, Feral Druids, and Rogues have no mana to begin with, and neither do DKs. Paladins doing nothing but their main three attks will simply be running out of mana faster than theyan restore it. Divine Plea will delay it, not prevent it. It’ll happen faster than the 45 sondD. Ian see paladins running around with Dark Runes,asting Srife on tanks, even going engineering for Super Sapperharges, whatever theyan just to keep up mana. As it is I sit around 50-75% mana depending on how often Iastonsrate. That’s just out, and I’ll starthoosing to not Divine Storm toonserve mana. That’s just awesome. :-
raid buffed with a holy pallies improved BoW, and hopefully a shammy with a mana totem i’ll still definitely need to run with SotM up instead of SoV… yay, I get to play emo…. :( oh yeah, and forget about me healing you now…. not only will I be struggling harder than most to haveompetetive dps worth bringing again, but I won’t have the extra mana to very useful anymore… I love how cording to blizzard both fury warriors and ret pallies had good pve dps – right about where they wanted it. both also apparently had too mh resoue generation. so what does blizz do? gives fury less hit penalty on spials so theyan use up their resoues and boost their dps as aonsequee. turns around and nerfs pally dps (not just burst like they said either… I liked thehanges they said they were doing), but also badly nerfs our resoue generation… net efft = mh less dps… yay. this xp was looking so mh more promising… instead we now have nothing unique worth bringing AND we won’t hit hard AND we won’t even have mana to throw some utility out there aannymore… way to knk us down and then kk us while we’re still down… later when my gf isn’t on myomputer i’ll prolly have to ask why on the beta forums… this seems soooontrary to what blizz had been saying.

but I think if your goal

Saturday, May 9th, 2009

Hmmm its a “good start”, but I think if your goal is more for dps and pvp, your missing some KEY talents. I’d suggest this! Enh is based around the mentality that you kill something faster than they have ahae to kill you!! And Enh sp have alot of blitz type dmg to drop a target and move on to the next! This holds true for pvp and pve play. This being said, first and foremost, your priority for gear stats are STR(or AP if its more than a 2:1 ratioompared to STR), rit (unless aompriable AGI stat will yield the same or greaterrit irease), and finally STAM. If you find gear that yield the above stats AND it has INT on it, then more power to you, but its not a stat thats high priority for a enh. Sie your above 40 now, reple all your leather gear with mail, and look for the stats I mentioned above. SM is a good ple to farm if your looking for instae drops at that lvl. 2H weapons are generally for PvP, and DW is usually good for PvE. Stormstrike is basally a NEED talent if your going into a Enh sp. Only instant strike we got, and it has a possibility to pr WF and gives a debuff. Key move for spikeblitz dmg. Totem, totems totems…NEED to use totems! For PvE, totemontrol at lower levels really make or break your downtime. Try to at least always keep a mana tot down everytime, and either a GoA or SoE. You don’t need to drop eh of every elemental type eh pve pull, but at least have mana tot out. Stonlaw tot is generally too mh of a gamble, and frankly in my experiae is lk luster at BEST! Yes, itsompletely useless in PvP (and really if someone is dumb enough to fall for it in PvP, they are dumb enough to fart them to death :P ). For PvE, your key totems that you’ll typally use are; Earth totem options; Earthbind totem- used ALOT in BG’s espially. One of the best ways to keep someone from running away from you, not to mention the AoE efft. Also a good last dih tool to run away from someone if you need some distae toast and heal yourself. Tremor totem- lks,priest, and war’s tend to fear everyhae they have it up! While Tremor tot isn’t a 100% way to get “unfeared” its still the besthae we got! When spotting a lk or priest, tremor tot should be the first thing pled! Wind Totem options; Grounding Totem- GREAT antiaster weapon!! Pretty mh, anytime you see aaster…grounding tot should be down…situationally sometimes I might say it has a higher priority to even tremor tot, even against fearasters (eept war). If the targets a mage, for SURE drop a grounding tot! Windwall Totem- basally this is a “eh..what the hell” type totem. This means its not a BIG make or break thing you have to get done ASAP, but if you see the situationoming and you got time…sure put it down. Yeah its supposed to lessen the hit from ranged attks (aka Hunters), but its just a stepping stone to take them down. See they are going to try and keep you in range of their guns,bows, whatevers…, at whh point this totem “helps” lessen the blows. Its not a big redtion in ranged dmg, so your far from safe against them if its down, and frankly sie Enh is a melee dps sp anyhow, your tt is to get under their ranged weapon range anyhow, whh oe you do that…it makes this totem a moot point anyhow! But sie there really isn’t any other wind totem thatan help you prior to that…you might as well put it down for the short time it does help you some. Gre of AirNature resist- These aren’t “needed” totems by any means in pve, but obviously if your fing a meleelass, and you have some time to “setup”, either of these 2 are “good”. Gre of Air against feral druids and war’s, and Nature resist against balaed druids and rogues. Fire Totems; This is a easy one!! Either Searing, Magma or Nova are very useful in PvP, and basally should be droppedonstantly in battlegrounds! luster fights or trying to find someone stealthed, drop magma. Drop Nova if your trying to get some fast spike dmg in either a group fight or 1v1, or simply put searing down sie itsheaper MP wise. Water totem

for levelling in outlands, and

Saturday, May 9th, 2009

Imo elemental is the best sp for levelling in outlands, and shamans are very gear dependant when itomes to adds and killing stuff so dont worry too mh. Also shamans are just as viable at end game healing as druids, paladins or priests (In ft priests are probably rated the worst at 25 man raid healing now, hee why so many are shadow sp), they just eel in their own way. Shaman mana effiey is eellent, but healing relies almost entirely on gear. There’s very little youan do as a player to do better at healing (oe you have a bas grasp) other than toollt more +heal and mp5 gear. Personally I think +heal is a hugely overrated stat oe you reh ~1400. Anyway this is all endgame talk :P But whatever you do, please god dont level as resto. I spced resto at 69 bause I was struggling to heal shadow labs as a 34023 sp, and while it was eellent indeed for healing, that final level took SO_DAMN_LONG. Iant fathom how horrible it is levelling more than one level as resto sp. Whatever troubles or ailments you might have levelling now as enhaement, it will be 3 times worse as resto.
Long as you got Ele gear you should be fine, I leveled 52-now(69) Resto :P Yes it was a little slow, but with my DPS gear on Ian 4-5 shot mobs (LB 4 times ES oe).
Forgive me for not reading replies above… too lazy ^^ But I myself is a Restoration Shaman and I love what i do as a MainSondary Healer ^^ Most Priests out there are shadow for dps and I, for one don’t find too many holy sped priests… Whh means people are looking for other healers, for example Resto Druid, Resto Shaman, Holy Paladin(don’t know about pally…) e.. I have seen Druids healing before but i say… WE, SHAMANS are far superior in healing! Let me talk about few spells we have to offer as a Healer: Lesser Healing Wave -Quk heal to save dyingomarade Healing Wave -Major heal wsp drop .5sT hain Heal-my favorite spell ^^;; -Heal 3 w 1 shot not mh of healing but very useful to keep everyone healthy at oe All Three healing spellsomes w Aestral Healing if you are sped Healing Waveomes w Healing way if you are sped *Nature’s Swiftness* MUST GET TALENT SKILL!!!! Instant3mooldown Next Nature spell wT less than 10s bomes an instantast spell… Your healing spells are Nature spells so instae life-saving skill Healing Stream Totem -Not a whole lot of healing at oe but it adds up heals 18hp every 2s over 2m = 1080 + +Healing gear + WoA + Talent Sp = lots of Healing OT and you save that mh time and mana Mana Spring Totem -Don’t find this very useful… but helps me and otherasters with small amount of mana… Stoneskin Totem -reding melee damage taking by 43 and that adds up to that mh less healing you have to do Wrath of Air Totem – +101 healing…. enough said ^^ Water Shield -for your mana and … it looksool ^^ Earth Shield ast this to a tank and you won’t have to worry about healing himher mh.. one instaes we did healing meterhk and a Warrior with Earth Shield healed himself more than i Healed in total… THATS AWESOME!! self healing tank? HELL YA! Plus we have anti- Dieases, Posion, spells, elements, Sleep,harm, Fear and Irease Damage by Str, Agi, ENH weapon Put Shamans in a group… UnStoppable!!! These spells are what I use most often as a Healer, not iluding any offensive powers With right Restoration sp in talents and dent +Healing gears youan easily heal a group by yourself … hope this helped alittle… ^^ p.s. If you mean when you shouldast healing spells… yes around 60~70% of their health is good timing unless it’s dropping real fast some timesasting lesser healing is better not mana friendly but saves the day ^^ hk mana tomb i found few good drops there… and mails sometimes do have +healing gears …

trade off for haste andrit

Tuesday, May 5th, 2009

rage wintehill wowwebstatsom1ytj43zydavly?s=732-971 anetheron wowwebstatsom1ytj43zyda…s=1945-2164 kaz’rogal wowwebstatsom1ytj43zyda…s=5101-5349 azgalor wowwebstatsom1ytj43zyda…s=8432-8877 i just grabbed the most latest bosses from HJ, so sadly i’m in none of the raids as i’m at home for this weekend doingoursework. aane mage is MORE thanompetitiveompared to fire and espially frost. korenko andhawni do insane damage and we’re all fairly equally geared now. aane is definately equal to fire, if not better. there’s no trash mob data iluded into here, just purely bosses. so yeah, given enough mp5 from outside soues (judgements, Spriest, shammy) aaneanompete, and imo, beat fire in dps.
Eept you just showed Aane doing damage. There is no fire mage there toompare to. Later tonight or tomorrow I’ll try and fish up some dent parses (whh is the hard part and the thing that’s ne about theorrafting – it’s always equal. No one cidentally gets 10% extrarit from being lky with the RNG, no one gets left out of the spriest group, no one gets hits with the first Doom).
as i’ve said many-a-time. we don’t raid with fire mages.
New gear guide is up, with new items from 2.4 and everything. Bookmark it if ya want. wowmb.netforumssho…php?t=23586 Link to this 7 replies Feb 19th 2008 11:52am Edited: Feb 19th 2008 11:53am : Logged Reply to this Oakenwrathholar821 Default
hehe hi pimp, so youome here to advertise, huh?^^
202 hit. between 10% and 20% haste and minimum 15%rit before devestation, preferably 20% (need to find a good trade off for haste andrit). end result is 1 super powered lk who’s gear is suited for a dest sp BUT is also more thanapable of being any other sp with those same stats.

it went through, and then

Tuesday, May 5th, 2009

EDIT: Doh, didn’t think it went through, and then added to it.
If you’re going to tell me I’m wrong, please also go tell the mages over at EJ, who’ve had Illidan on farm for the last 5 months, some of the top mages and top theorrafters in the world, that they’re wrong as well. Here is a simulation I used, using pretty mh full Sunwell gear and 4pT6. You’ll note that even with someone else stking Winter’shill, 24811 is still 200dps ahead of 40021. Now take a mage with the best-of-the-best T5 gear, iluding 2pT5. Here’s the results – Fire wins out, even when you’ve got one Winter’shill bih.

last i knew. beyond STK. aane mages (aane blastx2 aane missiles rotation) was the largest dps output for mages (presuming you have a Spriest in the group). hkhk alot of the top end raiding guilds and you’ll find alot of their mages are aane sp. it does work and the damage is sk as hell. also when i say aane. the sp i mean is 50011. and for my guilds progression. 45 HJ, 49 BTurrently, so endgame sh*t ;) our mages definately know their stuff and they’re all aane sp, so yeah. aane > fire
Firstly, theorraft is to find the best of something. Best gear, best sp, whatever, in perftondition. If youan, you take into count some otheronditions (for example, the simulator I used iludes target swihing and pushbk). It’s not meant to give 100% curate results – it’s intended to show you what’s best. And it does just that – fire outdamage frost, both in theory and in prte. Sondly, link a parse where a frost mage, or a fire mage, outdamages an equally-geared, equally-played fire mage. I’ve yet to see one, myself, and the theorraft supports Fire being ahead (espially at T6 level). Jenova, I quote this from EJ: Pintofbrew wrote:Inurrent 2.3 there is little to no proof that aane isompetitive with fire, and that’s that. What happens at T5 level has been dumented and analyzed and we all know that yes, youan perform at T5 with aane for a multitude of reasons but your pwning damage meters on Morogrim and Karathress are irrelevant bause oe you’re on the T6 bandwagon fire is undoubtably in the lead. EDIT: Dided I should add that, I’m not saying your mages should all resp. If you’re killing bosses before they kill you, there isn’t a problem. On top of that, many people find Fire really boring. Just don’tlaim anything but 24811 is the highest damage, bause it’s not.

than SLSL S Felpup for mana regen, kill things

Monday, May 4th, 2009

Even farming as 02140 is probably better than SLSL. S Felpup for mana regen, kill things before they get to you with SBs and never run outta manaause of s’d puppy. That’s what I do anyway.
Lathais wrote:Even farming as 02140 is probably better than SLSL. S Felpup for mana regen, kill things before they get to you with SBs and never run outta manaause of s’d puppy. That’s what I do anyway. Thats why I said it was arguable. The main point was SLSL is basally the worse grinding sp youan get and the only thing Iould think of that might be as bad was 02140 and even that is probably better assuming a dent level of gear. Link to this Jul 21st 2008 10:42am : Logged Reply to this shoarmakholar370 Dent
Ian farm while slsl with no big deal,take my pvp gear just think of it as going 1on1 with a mob ^^ ,abit slowerompared to aff and demo but still very doable ,plus if you get ganked or someone tries to gank youhaes are they’ll regret it ,unless its bloody rogue … What I really hate is seeing slsl lk doing heros or kara … pug o Only thing slsl is good for is pvp and farming to some extent.
Farming as SlSl isn’t as effient as deep affltion (right now sailing along with 40210) or demo when it’s 1-on-1 for sure. But have you guys ever tried SlSl with multle mobs? I do remember the short time I was SlSl (a week or so experiment) that taking on several mobs was very easy with the survivability aspt. Just gather up while I walked through an area and slowly wear them down, similar to early 70 tankadin farming (well, not THAT many mobs ofourse). Just be sure to keep Shon up on them all ;) Anyway, in the end it’s not the farming game that will determine your sp, but what you’re doing end-game that will.

Demo and found Affltion just a bit more effient

Monday, May 4th, 2009

TherionSaysWhat wrote:Personally I tried Demo and found Affltion just a bit more effient Agreed. It’s all based on personal play style preferee.
I dont know if this fits toward the theme, but ill throw in thisomment anyway, espially with WoTLKoming out… I’ve done a lot of stuff at 70, dailys quests, farming, e. and at least at 70, the best grinding sp is SLSL (probablyould be better with some modifations moving it away from pvp, but we) so if at 70 you’re doing nothing but killin stuff for a while, SL SL is a good deal Link to this Jul 21st 2008 6:32am : Logged Reply to this Twirdmanholar367 Good
Danderfluff wrote:I dont know if this fits toward the theme, but ill throw in thisomment anyway, espially with WoTLKoming out… I’ve done a lot of stuff at 70, dailys quests, farming, e. and at least at 70, the best grinding sp is SLSL (probablyould be better with some modifations moving it away from pvp, but we) so if at 70 you’re doing nothing but killin stuff for a while, SL SL is a good deal I don’t know how mh testing you’ve done but a FG build is almost better in every way for farming and grinding then SLSL. The only real use SLSL has is PvP, spifally arena, it is horrible in groups, raids, and soloing. In ft outside of PvP the only sp it beats for grinding is destro and even that is arguable sie youan s VW or Fel hunter for regen. Link to this Jul 21st 2008 7:29am : Logged Reply to this Sinstralisholar947 Dent
SLSL is so not better than a Felguard. The FG does a healthy proportion of free damage output, soaks up all ioming damage, and with Imp HF youan reple his health at only a minorost to yours. When farming stuff full Affltion beats SLSL bause youan get Dark Pt and Drain Tank without having to Life Tap. SLSL is only really good for PvP, where it does shine.

and i do understand

Sunday, May 3rd, 2009

i see what you are asking. and i do understand the problem.. we dont have a nhe as the absolutely best main tank anymore, but have been made alot more all-round. but thisounts for all the tanks, and was blizards intention so no groupraid will be dependent on having a spiflass for tanking any event. basly they made us all more alike. for better or worse this is the situation and its not a spif nurf to warriors Buzak Link to this 0 Messages skped by filter settings, 9 displayed.Thread Index New Subjt Reply to this 8 Replies (Seah Forums) Forum by ZAM Network   v2.7 Allakhazam’s Forums >World of Waraftlass Diussions >Warrior >The Future of Warrior in WotLK opy; • ZAM Store • About ZAM • Site FAQ • Premium • Advertise Someontent is lensed under the GNU Free Dumentation Lense • Privy Poly • Terms of Serve
I initially titled this as “Tanking weapon speed”, but I realised that’s not extly what I’m asking. Prot is now no longer a simple tanking tree, it’s a pretty dent solo leveling tree, as well as a viable PvP tree as well. And, oh yeah, youan do a bit of dent tanking as prot as well ;-) My question is, will an ultra fast weapon still be the weapon ofhoe for a prot warrior. The way I saw it, is that the faster the weapon, the more HS’s .. more HS’s meant more threat. With all the reallyool threat generators around now (SS, , SW), I see HS’s role as being less important. The ft that devistate is weapon damage based also waves the flag for the higher damage weapon, not higher speed. So, I have 2 “tanking weapons” on my warrior, neither are fantast, but neither are utter trash either (Grom’Tors, and Inuuro’s Blade). The thing is, from my pre 3.0 fury days, I have the Wked Edge of the Planes, whh seems to be a vastly better option with the new prot tree than either of the other 2 weapons. My persptive … I plan to level as prot (well, still haven’t dided that 100% yet) and do the casional instae. Thisurrent gear issue is really only applable to about level 75, when I’m pretty sure I’ll have pked up something better. The overalloeptual question still remains … Faster speed, or higher damage for tanking. Link to this 6 repliesing from Moroes’ Dining Room t 19th 2008 4:16pm : Logged Reply to this devioususerholarUser’s Journal1169 Good

using a dagger, weapon stats

Sunday, May 3rd, 2009

Assuming you’re not using a dagger, weapon stats nd DPS are going to be the most important stuff. But the “one free HS every six sonds” tually benefits slow weapons, not fast ones.
Hi Yeap I ve tried the I innuro too. Very-very ne sword for soloing-tanking. 71.8 damage is ne +Expertise +Stamina +hit rating +Def rating Speed: Dagger-fast sword!! (As for Hero Strikes hm…You mean on boss fights-right? I just use it (rarely) when rage builds +80 on boss eouters and everything else is onooldowns-need to learn more about this? I mean even If I dont do HS ‘s at all I still have boss on me) Whatould possible one ask of a tank sword ?? ( Throw a potey :+20 strength perhaps?) – I havent put Moonglose on Innuroause its more expensive and i m a bit low on Strength I simply love this sword and will have a tough time to reple it later… Wked Edge of the Plane : looks very ne but I havent tested in so Iant really say if it would suit for tanking purposes.If I had it i would take it out for a spin and look howool it is :) ) The ne thing about innuro is that it doesnt really do massive damage riters) by itself rather than dreasing mobshae to avoid our High threat-high damage moves :like SS and devastates (wh now have improved dps!!). (With this sword and the nlase -shield from the Shattar Offensive rep and Nightstrike-band of determination form mgt our hits are diffult to be avoided)
RPZ wrote:Assuming you’re not using a dagger, weapon stats nd DPS are going to be the most important stuff. Fair enough, but … ignoring speed … What’s better for overall prot efftiveness …. 97 dps, 48 AP, 23rit, or 71 dps, 13 def, 8 hit, 11 expertise, 21 sta.. Edit … After reading this bk to myself, I think I have my answer anyway. Everything’s so mhlearer in hindsight, innit. Maybe I should try and farm Mh hero for a SuneaterOne weapon islearly purely damage dealing based, one islearly purely tanking based, and there would be absolutley no doubt in my mind whh one to use as a tank pre-3.0. I’m just a littleonfused as to whether the same general rules apply, or if they’vehanged as dramatally as prot itself hashanged. RPZ wrote:But the “one free HS every six sonds” tually benefits slow weapons, not fast ones. You know, Iannot tually believe I didn’t realise this. HS is based on weapon damage, whh faster weapons give you less of. Revenge has aooldown, so any advantage of having a faster weapon (HS Spam) is totally negated, bause youan’t spam it. p.s. I guess it’s time I startedhking out glyphs as well, huh ? ;-) I avoided them like the plague on all myharters, as it adds moreomplexity than my little brainanope with right about now ;-D But now that I’ve sorta settle down with sps and plans going foward … glyphsan now take a ple in my fus.